Programming video games is a big challenge. Just ask Hideki Ikeda, a man who’s worked on everything from the TurboGrafx-16 and Game Gear to the mighty Genesis itself. He was also involved with the Sega CD, and he recently shared his experiences with us in a brief interview.
Interviews
Interview: Nick Alexander (First CEO of Sega Europe)
Sega-16 has spoken to both presidents of Sega of America from the Genesis era, and we’re not quite done yet! We recently had the chance to chat with the former head of the European branch, Nick Alexander, and he told us about the company’s game plan against Nintendo and how it handled everything from the Sega CD to Japanese executives!
Interview: Rey Jimenez (SOA Associate Producer)
Capcom has been on a tear lately, reviving several old franchises for current consoles. One series that’s been given special attention is Commando, with both Bionic Commando and MERCS receiving upgrades for both the Playstation Network and Xbox Live Arcade. Being the inquisitive nuts that we are, we cornered Commando 3: Wold of the Battlefield associate producer Rey Jimenez for some details behind the new game released this past June.
Interview: Noriyuki Iwadare (Composer)
Noriyuki Iwadare is one of the most proflic game composers around. He’s been writing music for video games longer than most would believe, and he’s scored such classics as Warsong and Grandia, as well as a little series known as Lunar. We were lucky enough to snag Iwadare-san away from his busy schedule for some Q&A. Enjoy!
Interview: David Javelosa (Multimedia Studio Sound Director)
During first half of the ’90s, Sega was a growing company that poured lots of cash into research and development. At the forefront of this investment was its initiative to create one of the most modern audio studios in the industry, and to do so it assembled one of the best teams in the business. Alongside Brian Coburn and Spencer Nilsen, Sega also brought aboard David Javelosa as sound director. An experienced composer and musician, Javelosa quickly went to work, and the Sega Multimedia Studio crafted the audio for such CD hits as Jurassic Park. Sega-16 had a chance to chat with Mr. Javelosa about his time at Sega, and our Q&A session is something you won’t want to miss!
