Why do companies release peripherals, only to let them starve to death? Sega’s Menacer often comes to mind whenever Genesis fans ask this very question. There were very few games for it, and one of the best was left in Europe (a rare example of PAL gamers getting a game U.S. Genesis owners didn’t). Body Count was an alien-filled romp packed with great graphics and intense action, and Sega never released it stateside.
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History of: Landstalker
Ever since the original Landstalker made its debut back in 1993, Climax Entertainment has repeatedly left us wanting more. Several spiritual sequels have been released, the greatest of all done by someone other than Climax itself. Now, with the franchise’s upcoming return on the Sony PSP and Playstation consoles, Sega-16 takes a look back at all the games released until now.
Beavis and Butt-Head
As popular as they were in the mid ’90s, it was only a matter of time before Beavis & Butthead made their way to consoles. Their Genesis adventure wasn’t half bad, if you were a fan of the show. Filled with inside jokes and toilet humor, the game had little appeal to those who didn’t appreciate the duo’s brand of humor. Fans, however, loved it.
Interview: Scott Berfield (SOA Producer)
Before heading to Microsoft and Xbox Live Arcade, Scott Berfield was one of the driving forces behind some of the Genesis’s best-known hits. Games like Eternal Champions, Joe Montana Sports Talk Football, and ToeJam & Earl all bear his mark. He recently spoke to Sega-16 and shed some light on some of what went on behind the scenes of these classic titles.
Star Trek Stafleet Academy: Starship Bridge Simulator
Porting games can be a good thing — when it’s done right. Such was not the case with Interplay’s Star Trek Starfleet Academy: Starship Bridge Simulator, which lost most of its charm when it made the jump to the 32X. So much potential was wasted, and perhaps its only real distinction lies in its unnecessarily long name. Read the full review.
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