It may be time to head back to school, but you can still have some fun on your favorite rides and attractions in Bullfrog’s Theme Park- or maybe not. Released for every console this side of the Game.Con, it does its best to mimic its more powerful siblings, but sadly falls short in the process, kind of like Euro Disney.
Recent Posts
Interview: Chris Shrigley (Disney Interactive Programmer)
As a programmer on some great Genesis games like Gargoyles and Spider-Man, Chris Shrigley has seen his fair share of software. Sega-16 recently chatted with him about his experiences with the console, as well as with the Sega CD. Read the full interview for all the juicy details!
Preview: Beggar Prince
As you may already know, the Super Fighter Team is putting the final touches on Beggar Prince, the first new Genesis release in almost a decade. Sega-16 was fortunate to get all the tasty details about the localization process, as well as talk to project leader Brandon Cobb about the experience! Read all about it in our exclusive preview!
Shining in the Darkness
Like RPGs? Good! We’ve got a review of the one that started the entire line of Shining games. Sega’s 1991 monster adventure, Shining in the Darkness, ushered in a new era of quality titles that have all maintained some sort of relation to each other, and have spawned over fifteen entries on more than half a dozen consoles. Read on, and see where it all began.
Captain America and the Avengers
Most super hero games turn out, well… less than good. Ah hell, let’s be honest. Most of them just plain suck. With Captain America & the Avengers, Data East took a campy, corny arcade game and brought it home pretty faithfully to the Genesis. Still, a good port of a bad game is still a bad game. To see how bad it can get, read our full review.
Recent Comments