Warp’s horror title D likely did more to establish the reputation of its creator, Kenji Eno, than it did to advance its genre, but the game is a solid bit of fun. It was challenging and created a great atmosphere, despite some visual shortcomings and linear gameplay. It’s a great example of Eno’s visionary storytelling methods and is definitely worth checking out.
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Ecco: Defender of the Future
Ecco’s final outing on a Sega console was a fitting coda to the series. It was beautiful, graceful, and darn hard! Even so, it was an outstanding way to end the series and give Sega’s legendary dolphin the 3D outing he deserved. This is one that should definitely be in any Dreamcast owner’s library.
Daytona USA
Roooolling Staaaaaaaaart! The Saturn’s debut racer suffered from a short draw-in distance and some rough graphics, but it played wonderfully and kept those who bought the console at launch glued to their seats for weeks. Even today, if you can get past the visuals, the game is great fun to play. Let’s go away and fly sky high with Daytona!
Classic Interview: Susumi Hirai (Die Hard Arcade Programmer)
This 1996 interview with AM1 programmer Susumi Hirai was originally published in the August 1996 issue of Sega Saturn Magazine. It holds some interesting tidbits of information regarding what would become Sega’s most successful American-developed arcade game, and a Saturn classic.
Golden Axe Warrior
Sega gave Master System owners a Zelda-style game set in the Golden Axe universe, and though it’s far from original, it’s a an excellent homage to Nintendo’s 8-bit classic. A large world, good story, and lots of secrets make this often overlooked title one worthy of addition to any Master System library.
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