This interview with Sega France’s General Director Patrick Lavanant covers a variety of topics, including Sega’s multiple hardware platforms, the new 32-bit generation, the Sega Channel, and even Sega VR. It’s a fascinating look into one of Sega Europe’s biggest divisions and how it viewed the game market as the 16-bit generation entered its twilight.
This interview appeared in the January 1994 issue of the Spanish magazine TodoSega. The conversation with Electronic Arts Vice President and Managing Director Paul Jackson centered on upcoming sports titles and the next generation of consoles.
This Sonic Team interview appeared in the August 1993 issue of the Spanish game magazine Hobby Consolas. Yuji Naka and Naoto Oshima share their experiences developing the original Saturn title NiGHTS: Into Dreams and their hopes for how it will do upon release.
This short Interview with Sonic designer Naoto Ōhshima appeared in issue #23 of the Spanish game magazine Hobby Consolas. While it doesn’t share any new information, it does give a bit more perspective into Ōhshima’s thoughts on Sonic’s evolution and his role in his rise to stardom.
This interview with Sega Producer Katsuhisa (Katsu) Sato was published in the August 1996 issue of the Spanish game magazine Hobby Consolas. In it, Sato discusses Sonic’s move to 3D and Traveler’s Tales’ role in bringing the rendered images and pseudo-3D gameplay to Sega’s 16-bit hardware.