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Genesis Reviews

Art Alive!

Not every cart made for the Genesis was a game. For instance, today’s subject: Art Alive. An art program early in the system’s life and one of the last before Sonic arrived and changed the face of not only Sega games, but gaming in general. Had Sonic come out in say, 1990, Art Alive may never have been made. Still, Sega wanted to broaden its horizons, and make a nice little game for kids.

Features, Sega Scan

Sega Scan: Sega VR: Great Idea or Wishful Thinking?

Sega was all set to jump into the virtual reality arena with a headset of its own, but the project was quietly put down. All that remains are some videos from the 1993 summer Consumer Electronics Show to illustrate what might have been. Sega-16 takes a deep look at Sega’s efforts on the VR front in the article Sega VR: Great Idea or Wishful Thinking, as well as the efforts of other hardware makers of the time.

Features, Sega Scan

Sega Scan: Sega Channel: The First Real Downloadable Content

Capitalizing on the market strength of the Genesis console, the Sega Channel seemed to be a no brainer for Sega. Millions of gamers were expected to come flocking to not only the service but the console as well, giving the House of Hedgehog a steady stream of new users with which to further cement and expand their market share. It didn’t quite work out though.