Stuart Middleton has been programming and working in the gaming industry for decades, as he’s had a hand in many classic Sega games, like Alien 3 and Joe & Mac for the Genesis. Sega-16 chatted with him recently about his experiences working on several of Sega’s hardware, including the Master System and Game Gear.
Tag: Interviews
Interview: Henk Nieborg (Pixel Artist)
Pixel art is one of the undying joys of gaming. While 3D can be quick to show its age, pixel art maintains its beauty. Sega-16 recently chatted with one of the legends of pixel art design, Henk Nieborg, and he shared his experiences on creating The Misadventures of Flink, the Adventures of Lomax, and other works. Enjoy!
Interview: Alan Cohn (SOA National Sales Director)
Sega of America struggled long and hard to make the Genesis a success, and it took a national team to topple Nintendo’s monopoly. As Sega’s National Director of Sales, Alan Cohn was an important part of this plan, and he was responsible for ensuring retailers like Kay-Bee Toys and Toys R Us were well-stocked with Sega goodness. We recently chatted with him, and he shared his experiences of working at Sega during its most successful period.
Interview: Justin Siller (Designer of Aero the Acrobat)
Justin Siller was a designer at the center of the Aero the Acrobat series, helping to bring all three games to life and find success outside the shadow of one very famous hedgehog. He also served as producer for the fan-favorite Earthworm Jim: Special Edition on the Sega CD. We recently chatted with him about his work, so read on an enjoy!
Interview: Brandon Humphreys (Virgin Games Artist)
Virgin Interactive gave Sega gamers plenty of reasons to be happy, releasing some of the best platforming and action titles of the era. During this period, Brandon Humphreys played a solid role in creating many of Virgin’s biggest hits, including Aladdin and RoboCop vs. Terminator. Recently, we had a chance to chat with him, and he was kind enough to share his experiences!