When most people think of game releases, they tend to think of Japan, Europe, and North America. For Sega, however, one of the most important regions was South America, most notably Brazil. Tectoy was Sega’s partner in the country, and it saw major success there. We recently chatted with its president, Stefano Arnhold, about Tectoy and its efforts.
Tag: Interviews
Interview: Thomas Kern (Monster Boy Producer)
If you’ve read our preview of Monster Boy and the Cursed Kingdom, then you’re undoubtedly awaiting its release. We’ve spoken to the game’s producer, Thomas Kern, for more information, and he was kind enough to shed some light on this highly anticipated title!
Interview: Eleazar Galindo (Piko Interactive)
Originally released only in Brazil, the Mega Drive version of Duke Nukem 3D is finally getting a worldwide release, courtesy of Piko Interactive. We had the chance to talk to its founder, Eleazar Galindo, about Piko and its releases, including Duke.
Interview: Kristin Harvey (SOA Artist)
Starting as an illustrator working on the Genesis, Sega CD, and PICO, Kristen Harvey found herself doing many different tasks, like managing other artists and even designing Sega of America’s first website. The journey between these two fields was a long and engaging one, and Harvey found herself wearing many hats along the way.
Interview: Torsten Oppermann (SoG Marketing Dir.)
During the apex of the Sega Mega Drive, Sega of Germany (SoG) was founded in Hamburg in order to further develop the market there. Until his departure in 1996, Torsten Oppermann was overseeing SoG’s local efforts as Marketing Director. As such, he not only had to face the freshly arrived competition in form of the Super Nintendo, but also handle the German launch of the Sega Saturn.