Gain Ground was a great arcade experience, and SIMS managed to capture that magic and charm for the Genesis port. Unfortunately, it decided against a U.S. release. Thankfully, Renovation stepped up to the plate and gave us a chance to play this awesome co-op action title.
Renovation provided a major software lift to the Genesis in its early years, releasing all sorts of titles and covering almost every genre imaginable. Among the RPGs in its line is Traysia, which never really seems to excel at anything. Sometimes fun, often dull, it never really seems to know what it wants to be.
Once a proud example of action/platforming that could tell a story, the Valis series has since deteriorated into a mockery of its former self, like a beauty queen turned crack whore. However, long before it went Hentai, Valis began its downward slide with a game that proved Telenet simply no longer cared. This is what we got instead of a true Valis II port…
Wolf Team worked on a trio of games that told the story two adventurers out to save the world. Opinions on Anet’s two outings are varied, but people are pretty much in the same boat when it comes to the first game, Earnest Evans. A great idea and some nifty presentation are undone by ridiculous sprite animation and wonky control. This was supposed to rival Indiana Jones but fell short on so many levels.
Renovation was quite a prolific publisher during the Genesis era, and it almost single-handedly kept the space shooter (shmup) genre alive for a long time. Among its selection of quality releases was a port of the Sega CD shmup Sol-Feace, itself a conversion of the Sharp X68000 original. Despite the name change to Sol-Deace and not having the bells and whistles of the CD version, the cart rendition is more than capable of standing on its own. Read the full review for more details.