Tag: Shmup

Genesis Reviews

UndeadLine

In the realm of Genesis shmups, there are games that are brutally difficult, but balance the challenge with great gameplay and awesome level design. These are the shmups that make you want to suffer, and you continue to be abused until the table is turned, and you’ve finally beaten that last boss. Then there are those that are hard because of the way they’re designed. Weak weapons and cheap enemies add an artificial layer of challenge, and the true victim ends up being your poor control pad. Which of the two best describes UndeadLine?

Genesis Reviews

Vapor Trail: Hyper Offence Formation

One thing Genesis owners could count on was a steady stream of games, courtesty of Renovation. The prolific publisher covered all the bases, from action/RPGs like Arcus Odyssey and Wanders from Ys to that most recognizable of Genesis genres: the shmup. The company that gave us Gaiares also released a few arcade ports, and among them was Vapor Trail, a vertical shooter that was big on action and bosses. Is it worth adding to your library?

Genesis Reviews

Twin Hawk

Toaplan’s been behind some great shmups, and a few of them were never released in the U.S. Twin Hawk was one of the rare games that got published by Sega in Europe and Japan, but never flew across the Atlantic. No one knows why, but we were deprived of a solid little shooter that employed some unconventional gameplay dynamics.

Genesis Reviews

Zero Wing

Everyone knows Zero Wing. What’s ironic is that the most famous Genesis shmup of all time isn’t known for its gameplay, visuals, or sound. What makes it so special is a hilarious mistranslation in the opening of the PAL version. Toaplan’s “All your base” line will live in infamy for sure, but how does the game itself stand up?

Genesis Reviews

Master of Weapon

Ah shmups. Call them shooters or what you will, there’s no denying their appeal. Dashing through space, killing all in your path…it’s a most satisfying way to spend an afternoon; however, sometimes the glory isn’t worth the pain. Take Taito’s Master of Weapon, for instance. If ever a game should have stayed in the arcade, this was it.