We sat down with classic ’80s and ’90s video game cover artist Mike Winterbauer to discuss his long and illustrious career, as well as how traditional hand-drawn art has fared against computer-generated work. It’s a great look at how game cover art was created, so read on for all the details!
Tag: Wolfchild article series
Interview: Simon Phipps (Designer & Artist)
Simon Phipps has been creating memorable video game experiences at many publishers, including each of the three mentioned above. Phipps has been involved in many major gaming franchises, including Wolfchild and Bubba ‘n Stix. We recently chatted with him about his work on the Genesis and Sega CD!
How do you take an above average CD title and make it bland? Take away the only special things the CD format added! That’s precisely what JVC did with Wolfchild, which lost its cut scenes and CD soundtrack during the transition to cartridge. Left to fend for itself on the strength of only it
s gameplay and visuals, this wolf is looking pretty dire indeed…
Ever wish you could turn into some big monster and just rip through the people that make you angry? Ever just want to howl at the moon and crave bacon? Er.. wait, scratch that last part. Either way, everyone’s had times when they just wanted to let out the beast inside and go off on their enemies. Well, now you can live vicariously through our full review of Wolfchild for the Sega CD, a half-baked port with an animated intro and redbook tunes. Take advantage of this great opportunity folks. You don’t see that often on the Sega CD!