Bitmap Bureau is slated to unleash a monster action game called Xeno Crisis for the Genesis this October, and we’ve got all the details! In our Q&A, the developers talk about how they conceived and designed this promising titles, as well as their future plans for the Genesis!
Author: Ken Horowitz
Sega-16 Expands Coverage in 2018!
After years of anticipation, Sega-16 officially expands its article coverage to include Saturn, Dreamcast, and arcade games. Now, we will be providing our readers with reviews, historical features, and interviews from all eras of Sega’s console hardware history, as well as its decades-long arcade legacy!
Tempest 2000
The Atari Jaguar classic received an incredible port on the Saturn. Arguably as good if not better than the original, it explodes onto Sega’s 32-bit beast with bold visuals, great gameplay, and that classic Tempest 2000 soundtrack in redbook format!
Interview: Mike Winterbauer (Artist)
We sat down with classic ’80s and ’90s video game cover artist Mike Winterbauer to discuss his long and illustrious career, as well as how traditional hand-drawn art has fared against computer-generated work. It’s a great look at how game cover art was created, so read on for all the details!
Behind the Design: Phantasy Star
The four core Phantasy Star games comprise one of the most legendary RPG franchises in gaming history, breaking conventions and seemingly defying hardware limitations. It all started on Sega’s 8-bit Master System, and we take a deep look at how the first game came together.