Aside from the obvious clown character, I’m still wondering what the tie-to McDonald’s is here. It’s strange to see the fast food chain have its license used without any references incorporated into the game, and I suppose that it was just as enamored of Treasure’s magic as everyone else was. You have to admit, the two are an incredible way to sucker gamers into what’s essentially a run-of-the-mill platformer with an all too-happy protagonist.
Author: Ken Horowitz
Interview: Mike Wallis (SOA Producer)
Sega-16 has covered the Sega Technical Institute in more detail over the past three years than virtually any other source, and our recent historial on the group included interviews with over a half dozen former members. One of the most recent was with former producer Mike Wallis, a man who got his start at Electronic Arts and eventually went on to work on several titles, including the cancelled Sonic Xtreme. He had some interesting details to share about his time at the STI, so check out our full interview and get the scoop!
Interview: Chris Bergstresser (Sega Product Manager)
Sega-16 recently got the chance to speak to someone intimately involved with the Sega Channel, Sega product manager Chris Bergstresser, who also happened to deal with third party publishing agreements. He had a big hand in what was released on the Sega Channel, as well as those games brought directly onto the console via retail. Read our full interview for all the details.
Double Dragon II: The Revenge
While NES owners were relishing the awesome experience that was Double Dragon II: The Revenge, Genesis gamers were left wondering why they never got to play Technos’ long-awaited sequel. It turns out that the localization gods were looking out for us, and The Mega Drive port just plain stunk. The NES version was an incredible adaptation that made the most of the hardware, while the Pal Soft translation went out of its way to do everything wrong.
Developer’s Den: Sega Technical Institute
From its creation in 1991 to its struggle to survive the transition to the 32-bit generation, the complete story of the Sega Technical Institute can now be told. Everything you want to know is here, including some heretofore unknown tidbits on cancelled titles like Spinny & Spike and the truth behind the relationship between the Japanese and American teams.