Current Articles

The ten most recent articles.

Current Articles, Sega CD Reviews

Detonator Orgun

One genre that seemed tailor made for the Sega CD was the digital novel, but even there, quality varied. Detonator Orgun tried to adapt its namesake’s weird story to game form, but it fell flat due to a lack of any real action and subpar presentation. It’s not a horrible adaptation, but there are better anime-based digital novels out there to play. Fans of the OVA might enjoy this one, but those looking for a great anime-based digital novel will enjoy Urusei Yatsura: My Dear Friends a whole lot more.

Behind the Design, Current Articles, Features

Behind the Design: Shining in the Darkness

Climax burst onto the 16-bit scene with a wonderful 8Mb RPG that looked like nothing coming out of Japan at the time. Filled with memorable characters, fantastic visual effects, and a challenging quest, Shining in the Darkness was one hell of a debut title. It put Climax on the map and laid the foundation for a series that would run for the next three decades.

Classic Interviews, Current Articles, Features

Classic Interview: Shigeo Kamata and Hideki Sato

Early on in the Mega Drive’s life, Sega was ramping up game development and accessory support to make it a real contender against Nintendo’s NES. In this February 1990 interview, Sega’s Deputy General Manager of Consumer Business Dept., Shigeo Kamata, and the Director of R&D, Hideki Sato, talk about that strategy, including console sales, the Mega Modem, the start of the Sega Technical Institute, and more.

Current Articles, SG-1000 Reviews

Girl’s Garden

Girl’s Garden is mostly known for being the debut work of Sega legends Yuji Naka and Hiroshi Kawaguchi, but it’s also a decent little game that works well on the SG-1000. Young girls are definitely it’s target audience, but the gameplay and presentation are solid enough for everyone to have fun with it, regardless of age.

Behind the Design, Current Articles, Features

Behind the Design: Sega Rally Championship (Arcade)

AM3 unleashed a monster racing title in early 1995 with Sega Rally Championship. Designed to be as far apart from Daytona USA as possible, the game brought off-road racing to arcades like no title before it. Its development is a tale of struggle and innovation, one that launched a franchise and a storied career. Join as we examine this Sega classic!