Horror-themed graphic adventures aren’t common at all on the Genesis, and Sasha Darko fills the gap with Sacred Line. It’s not perfect, but as a first effort from a one-man studio, it shows great potential. If you can get past its shortcomings, Sacred Line can offer an afternoon of horror and suspense that’s not for the faint of heart.
Current Articles
The ten most recent articles.
Sega-16 Year 20 Retrospective
Though Sega-16 officially launched on June 27, 2004, we had a soft launch three days earlier. Today marks two consecutive decades of uninterrupted Sega coverage, and I am damn proud to share it with you all. Thank you to all our readers and contributors for 20 years of support! And as they say, “We’re just getting started.”
Preview: ZPF
The shmup-fest doesn’t stop! Mega Cat Studios and a talented team of developers will be releasing ZPF soon, and we have a preview of the latest demo! Check it out and get ready for more shooter action on your Genesis!
Interview: Adam (helpcomputer0, Indie Developer)
The Master System has enjoyed a resurgence thanks to an incredible homebrew community. We had the chance to talk with Adam, an indie developer and pixel artist who’s working on a great new Master System game.
Golden Axe: Revenge of Death Adder
Golden Axe is synonymous with hack-‘n-slash, and Sega gave us one hell of an upgrade with 1992’s Revenge of Death Adder. The game declared the series’s triumphant return to coin-op form and served up a memorable adventure that somehow never got ported to a Sega console.