Climax broke new ground on the Genesis with this isometric action/adventure classic. Landstalker was a game unlike any other on the console, and it still holds a special place in the hearts of gamers worldwide. Join us for our deep dive into how it was made, as we examine everything from its conception to release with newly-translated documents and interview details!
Behind the Design
Behind the Design: Shining Force
Climax built on its success with Shining in the Darkness to create one of the most legendary 16-bit titles of all time. To this day, Shining Force is considered a true Genesis classic, and it spawned a series of its own that still has fans. Join us as we examine how this beloved game was conceived, developed, and released.
Behind the Design: Shining in the Darkness
Climax burst onto the 16-bit scene with a wonderful 8Mb RPG that looked like nothing coming out of Japan at the time. Filled with memorable characters, fantastic visual effects, and a challenging quest, Shining in the Darkness was one hell of a debut title. It put Climax on the map and laid the foundation for a series that would run for the next three decades.
Behind the Design: Sega Rally Championship (Arcade)
AM3 unleashed a monster racing title in early 1995 with Sega Rally Championship. Designed to be as far apart from Daytona USA as possible, the game brought off-road racing to arcades like no title before it. Its development is a tale of struggle and innovation, one that launched a franchise and a storied career. Join as we examine this Sega classic!
Behind the Design: Michael Jackson’s Moonwalker (Arcade)
Sega joined with Michael Jackson to release what seemed to be a fever dream made playable in Moonwalker. Two versions were developed, and we take a deep dive into the making of the arcade version, with newly-translated information that gives us a more complete perspective on how this one-of-a-kind video game ever became a reality.
