Mark Cerny, aside from being an arcade legend, was also the founder and head of the Sega Technical Institute, a domestic development group at Sega that released such innovative titles as Comix Zone and The Ooze. Oh, and it was responsible for a little game called Sonic The Hedgehog 2.
Interviews
Interview: Ken Balthaser (SOA Senior VP of Product Dev.)
When Ken Balthaser arrived at Sega, the Genesis had yet to be launched. As the company frantically geared up for its second stab at the American market, he quickly had to adjust to his new role as Head of Product Development, a role he held until 1995. During his tenure, he oversaw the releases of such controversial games as Fantasia, Buster Douglas “Knockout” Boxing, and Joe Montana II: Sports Talk Football.
Interview: Stephen Frost (SOA Associate Producer)
With the release of the Sega Genesis Collection on the Playstation 2 and PSP, Sega has brought us the largest Genesis compilation ever released on consoles. Sega-16 spoke to associate producer Stephen Frost about this exciting release and got some insight about how it came about and what the future holds. Want to know why Streets of Rage didn’t make the cut? Shining Force? How about the chances of another volume?
Interview: Jim Huether (SOA Tech. Director)
Sega-16 always treasures a chance to talk to those who made our favorite games. Our latest inteview was almost enough to make Ken pass out with glee, as we finally got to speak to Jim Huether, producer of Joe Montana II Sports Talk Football and Ken’s personal favorite, Castle of Illusion Starring Mickey Mouse. Lots of info regarding these two landmark releases was revealed, so read the full interview for all the great info!
Interview: Jennifer Brozek (SOA Tester)
Ever want to be a video game tester? It seems much easier now, with all the special training and courses being offered nationwide, but back during the 16-bit era, getting into the business wasn’t so easy. Sega-16 recently sat down for some Q & A with Jennifer Brozek, a former Genesis game tester, and she gave us some great insight about what it was like to work on some of our favorite games!
