Interviews

Features, Interviews

Interview: Stieg Hedlund (STI Programmer)

Stieg Hedlund is among the elite among PC developers, having developed the hugely popular Diablo II and Starcraft. He also spent a few years at the Sega Technical Institute, where he worked on games like Comix Zone. We recently had a chance to chat with him, and he had a lot of interesting things to say about everything from a Comix Zone sequel to the story behind the highly underrated Ooze.

Features, Interviews

Interview: Ken Balthaser (SOA Senior VP of Product Dev.)

When Ken Balthaser arrived at Sega, the Genesis had yet to be launched. As the company frantically geared up for its second stab at the American market, he quickly had to adjust to his new role as Head of Product Development, a role he held until 1995. During his tenure, he oversaw the releases of such controversial games as Fantasia, Buster Douglas “Knockout” Boxing, and Joe Montana II: Sports Talk Football.

Features, Interviews

Interview: Stephen Frost (SOA Associate Producer)

With the release of the Sega Genesis Collection on the Playstation 2 and PSP, Sega has brought us the largest Genesis compilation ever released on consoles. Sega-16 spoke to associate producer Stephen Frost about this exciting release and got some insight about how it came about and what the future holds. Want to know why Streets of Rage didn’t make the cut? Shining Force? How about the chances of another volume?

Features, Interviews

Interview: Jim Huether (SOA Tech. Director)

Sega-16 always treasures a chance to talk to those who made our favorite games. Our latest inteview was almost enough to make Ken pass out with glee, as we finally got to speak to Jim Huether, producer of Joe Montana II Sports Talk Football and Ken’s personal favorite, Castle of Illusion Starring Mickey Mouse. Lots of info regarding these two landmark releases was revealed, so read the full interview for all the great info!