He’s scored some of the most memorable music in Genesis history, including Aladdin, Earthworm Jim, and Terminator. He’s also one of the most active and influential composers in gaming history. You may remember him as the host of Judgment Day and Electric Playground, but Genesis fans know him as the man who could make the system sing like no one else.
Interviews
Interview: Richard Karpp (BlueSky Software Programmer)
During Blue Sky Software’s stellar run on the Genesis it was the home to many talented artists and designers. One of its brightest stars was Richard Karpp, who had a hand in many classics and was the designer on BlueSky’s most memorable title, VectorMan. As both a designer and programmer, Karpp has lent his talents to many of the company’s Genesis titles, including Starflight and Jurassic Park. He has most recently been credited as one of the programmers for SCEA’s Playstation 2 hit The Mark of Kri and its sequel Rise of the Kasai.
Interview: Greg Johnson (Creator of ToeJam & Earl)
Toe Jam & Earl was designed by Greg Johnson, who has been involved with video games for twenty-four years. Beginning with the EA mega-hit Starflight, Johnson has steadily maintained a level of originality and ingenuity that has kept him in constant demand. Read our interview with him for behind the scenes information on the ToeJam and Earl series.
Interview: Nino Megadriver (Musician)
Game music is best, I think, when it is shown the love of some dedicated fans. That’s just what the Brazilian metal group MegaDriver does with their great renditions of the scores of games from long ago. Concentrating mostly on Genesis tunes, they have crafted awesome metal versions of songs for Double Dragon, Super Hang-On, Golden Axe, and Altered Beast. Group leader Nino spoke to us about his love for everything Mega Drive, so read the full interview for more details.
Interview: Roger Hector (Director of STI)
With well over seventy-five games to his credit, Roger Hector has secured his place in gaming history. During his career, he has created and designed a great variety of projects from race cars, to driving and flying simulators, to computer games and theme park attractions. He has been a senior executive for major corporations ranging from Walt Disney to Universal Studios. It was at Sega that Hector had a hand in some of the Genesis’ most memorable games, as vice president/general manager of the Sega Technical Institute (STI). There, he oversaw work on the Sonic the Hedgehog series, as well as The Ooze and the hit Comix Zone.
