There are quite a number of a industry personalities today that have a tenure at Sega somewhere on their résumé. Many designers, artists, and programmers either got their starts at the fabled company or made a stop there sometime on the road to success. David Foley is a great example of the latter. Working at Sega as both a designer and programmer, he took part in many famous projects, including Spider-Man vs. the Kingpin and Chakan. He also played a major part in bringing the Sega Channel to thousands of happy homes across America. Ultimately, Foley moved on to found several companies and enjoy the fruits of his efforts as an entrepreneur.
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Grind Stormer
Toaplan gets credit for being one of the pioneers of the Danmaku style of shooter, what we westerners know as the “bullet hell” shmup, and games like Donpachi and Mars Matrix are great examples of this fast paced and ultra twitch style of play. What’s interesting is that it got its roots in a Toaplan game that was eventually ported to the Genesis. Grind Stormer was the first game done by Ikeda Tsunemoto, who eventually went on to work at another shmup haven, Cave. Tengen handled the porting job, and sadly the game suffered in the transition. Flickering graphics hindered what could have been a great game, and our full review has the whole story.
Genesis Power Battles Vol. 06: Peter Phoenix vs. Mighty the Armadillo
Somewhere, while Joe Musashi sharpens his katana and Sonic laces up his sneakers, a fight is brewing. While the big names in the Genesis universe prepare to test their mettle in combat, some of the lesser known characters are already having at it. Case in point: Peter the Phoenix from Shining Force engages in an all-out brawl with Mighty the Armadillo of Knuckles Chaotix fame. Both have their strengths, but only one can win the latest round of the Genesis Power Battle. Read the full article and see who comes out as top dog in the ensamble category.
Dahna Megami Tanjyo
Nothing makes me angrier than sending off for a game that looks absolutely incredible in screenshots, only to have the actual product be a plodding stinker. Only two games ever really burned me this way: Fantasia and today’s review choice – Dahna Megami Tanjou. Who knew that she’d be a minisucle little thing running around, hacking fruitlessly at enemies and sliding off cliffs? Who could have anticipated the sedating gameplay or the dreary visuals?
Stories from the Book of Genesis Vol. 17
Everyone considers themselves to be gamers, but at what point does one cross the line into the realm of collecting? When does one stop being merely a gamer and become a collector? Sometimes, the line is crossed without one even knowing, and by the time it’s become apparent, you’re knee-deep in Genesis games. That’s the story of Sega-16 contributor Damien Jennison, who came to such a realization when his 200th Genesis game showed up on his doorstep.
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