Somewhere, while Joe Musashi sharpens his katana and Sonic laces up his sneakers, a fight is brewing. While the big names in the Genesis universe prepare to test their mettle in combat, some of the lesser known characters are already having at it. Case in point: Peter the Phoenix from Shining Force engages in an all-out brawl with Mighty the Armadillo of Knuckles Chaotix fame. Both have their strengths, but only one can win the latest round of the Genesis Power Battle. Read the full article and see who comes out as top dog in the ensamble category.
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Dahna Megami Tanjyo
Nothing makes me angrier than sending off for a game that looks absolutely incredible in screenshots, only to have the actual product be a plodding stinker. Only two games ever really burned me this way: Fantasia and today’s review choice – Dahna Megami Tanjou. Who knew that she’d be a minisucle little thing running around, hacking fruitlessly at enemies and sliding off cliffs? Who could have anticipated the sedating gameplay or the dreary visuals?
Stories from the Book of Genesis Vol. 17
Everyone considers themselves to be gamers, but at what point does one cross the line into the realm of collecting? When does one stop being merely a gamer and become a collector? Sometimes, the line is crossed without one even knowing, and by the time it’s become apparent, you’re knee-deep in Genesis games. That’s the story of Sega-16 contributor Damien Jennison, who came to such a realization when his 200th Genesis game showed up on his doorstep.
Black Hole Assault
After Capcom’s Street Fighter II exploded onto the scene, dozens of copycats popped up on consoles everywhere. Among them was Black Hole Assault, an early Sega CD brawler that was only slightly less yawn-inducing than most of the other imitations out there. Even the cool cut scenes and CD soundtrack couldn’t save this one from obscurity. Read our full review, and remember that we play bad games so you don’t have to!
UndeadLine
In the realm of Genesis shmups, there are games that are brutally difficult, but balance the challenge with great gameplay and awesome level design. These are the shmups that make you want to suffer, and you continue to be abused until the table is turned, and you’ve finally beaten that last boss. Then there are those that are hard because of the way they’re designed. Weak weapons and cheap enemies add an artificial layer of challenge, and the true victim ends up being your poor control pad. Which of the two best describes UndeadLine?
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