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Features, Interviews

Interview: John Sauer (Sega Visions Editor)

Longtime Sega-16 readers are well aware of our investigations into the history behind Sega Visions magazine. From our editorial about its history to our interviews with former writer Bill Kunkel and Niles Nemo cartoon artist David Sullivan, a great deal has already been revealed. This time around, we’ve gone a few steps up on the Sega Visions heirarchy and spoken to former managing editor David Sullivan, who was with the periodical since its origins as the Sega Challenge newsletter.

Genesis Reviews

Terminator 2: The Arcade Game

So your Menacer is collecting dust, and you’re wondering why the heck you got one in the first place. Though unlikely, it’s possible that you let Terminator 2: The Arcade Game slip under your radar. A pretty decent conversion of the arcade hit, it’s actually quite playable with Sega’s unwieldy weapon of light, and it’s quite inexpensive nowadays.

Genesis Reviews

No Escape

Ah, licensed slop. It’s everywhere, no matter which console you own, and it’s managed to transcend hardware generations like some mutant virus that morphs into a new strain every five years or so. The Genesis was no exception, as evident by today’s poor example of wasted silicon. Sony Imagesoft continued its tradition of horrible licensed software with No Escape, a game surprisingly done by the mostly awesome-on-Genesis Psygnosis. What happened? Maybe it was an off day, or maybe the development budget all went towards women and booze. No one knows, and after playing this turd, no one probably cares either.