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Features, Sega Firsts

Sega Firsts: Reverse Engineering

Late in 1992, Sega took Accolade to court for releasing unlicensed software on the Genesis. The resulting court decision sent shock waves through the gaming industry, setting a precedent about the legality of reverse engineering. The practice didn’t start with the Accolade case, though, and there’s a rich history of how it played out legally before Sega’s case set the law in stone. Sega-16 examines the events leading up to the landmark Sega vs. Accolade case in our latest feature Genesis Firsts: Reverse Engineering.

Genesis Reviews

Adventures of Mighty Max

Every console since the dawn of time has been burdoned with licensed games. Even to this day, they line the shelves of local game stores, awaiting unsuspecting consumers looking to take an active part in their favorite movies and programs. The problem is that virtually all of these games suffer from one of two problems: weak source material or the developer only having an interest in a simple cash run. Which is The Adventures of Mighty Max?

Editorials, Features

Genesis on Xbox Live Arcade? Why Not?

With more than a million downloads on the Virtual Console, Nintendo is seeing a massive interest in classic titles. Sega has been taking advantage of this bonanza, already bringing Genesis games to Nintendo’s fledgling service and with plans to offer many more. So if there’s definitely an interest in its back catalogue, why limit itself to only Nintendo’s console? Could there be an advantage to Sega making its 16-bit games available on Xbox Live Arcade? Sega-16 takes a long, hard look at this possibility, and the answer is deeper than you’d think.

Genesis Reviews

Zoom!

The Genesis launch had a pretty good line up of games that tried to cover as wide a range of genres as possible. Zoom! made a valiant attempt to fill the maze game niche, and while it demonstrated some serious potential, it was ultimately undone by repetitive gameplay and extreme simplicity.