Get ready for another round of Lost in the Arcade! This installment takes a look at some of the great Taito games that were never released on consoles during the 16-bit era, but would have been right at home on the Genesis. So many great games, yet so few were ported! It’s a shame, but that doesn’t mean we should just forget them.
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Secret of Monkey Island
There’s no denying that people love pirates. Johnny Depp is laughing all the way to the bank thanks to that fact, but gamers have also benefitted from the public’s obsession with wench-groping, ale-swizzling rogues. Why, the Sega CD alone got one of the best pirate adventures in history, The Secret of Monkey Island.
Developer’s Den: Zyrinx
Today we kick off a new feature series that looks into the history behind some of the Genesis’ most prominent creative teams. The first installment of Developer’s Den takes a look at Zyrinx, the maker of Sub-Terrania and Red Zone, and examines its work and legacy. Read the article and find out what could have been!
Ren & Stimpy Show, The: Stimpy’s Invention
The Ren & Stimpy Show: Stimpy’s Invention did a great job of capturing all the charm and humor of the classic cartoon series, and though it had its share of flaws, there’s more than enough fun here to make it worth playing. Heck, I got it just so I could smack Stimpy around!
Interview: Brenda Huff (CEO of Wisdom Tree)
For years, Wisdom Tree Games has managed to successfully avoid becoming an official licensee for the platforms on which it develops. On both the NES and Genesis, it has released several titles that have had strong sales, giving the company a longevity not common to other unofficial developers. Company leader Brenda Huff recently spoke to Sega-16 about how Wisdom Tree has managed to endure and even carve out its own little corner of the market.
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