Involved in everything from the localization of Beyond Oasis to the development of Sub-Terrania and Shadowrun, Tony Van is a Sega veteran. He produced or designed some of SOA’s most famous titles, and he was a major part of the FMV surge on the Sega CD. If you thought playing those games was hard, wait until you read about what it was like to make them.
Recent Posts
Preview: Gunstar Super Heroes
The weekend’s here! That means we take it easy and relax, right? Not at Sega-16! We send you on your merry way with a preview of Treasure’s upcoming magnum opus Gunstar Super Heroes, which includes a two-minute video of the game in action. Wait until you see the incredible bosses and stage effects!
Metal Head
Mechs are generally a good thing. Mech Warrior, Steel Battalion – both are great examples of how to do the genre right. Unfortunately, Metal Head is a prime example of the opposite. Want to know how not to make a game for a software-starved system? Read our review of this train wreck and learn!
Genre Spotlight: Shmups Extravaganza
Whew! over seventy entries, totaling more than 80 games. That’s a lot of shooters, and fans of the genre owes it to themselves to give this one a read. Perhaps the most comprehensive buyer’s guide on Genny shmups around, there’s information on every single title available for the Genesis, Sega CD, and 32X – for all regions.
Genesis Power Battles Vol. 01: Ristar vs. Sparkster
How many times have we all wondered who the toughest Genesis characters were? Why not find out? In the first installment of our new series Genesis Power Battles, we pit the heroic little Ristar against the brave Sparkster. You’ll be surprised at the results!
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