Koei’s excellent war simulation releases extended beyond ancient Japan and into the 20th century, spawning a franchise that lasted several console generations. P.T.O.’s robust and fun military management gave players the chance to play as either Axis or Allies and determine the fate of the world.
Sonic had several outings on the Master System, some good and some bad. Sonic Chaos falls somewhere in the middle. Feeling more like basic training than a challenge, the game never really seems to get going. The result will leave many wanting more.
Coming from shmup masters Compile, Robo Aleste had big shoes to fill after the masterpiece that was M.U.S.H.A. As practically the only vertical shooter on the Sega CD, it also filled a much-neglected niche. How did it fare in both areas? Read our full review for all the details.
Cheeto’s mascot made two appearances on the Genesis. While not the deepest platformer, the first game isn’t necessarily bad. It just doesn’t go out of its way to do anymore than one would expect from a licensed product. It’s short and unpolished, but perhaps there’s some worth here for the curious.
The Mega CD has plenty of great games that never left Japan, and A-Rank Thunder Tanjouhen is one that fans of anime and visual novels should definitely try. The language barrier may be a problem, but the cool character designs and presentation make it worth the effort. We need a fan translation!