Taito apparently loved the Genesis, publishing a multitude of arcade ports that were highly playable, despite being toned down (downright cut up in some cases). There were quite a few games that never made the transition to the home market, but most of the company’s arcade catalogue of the time got a Genesis release. Cadash was one title that saw some questionable changes in its port (I understand only having two-player co-op, but why remove characters?) yet still remained enjoyable.
It’s funny how the debate still rages regarding Light Crusader. Many think it was a prime example of Treasure dropping the ball and consider it a exhibit A when presenting their theories about why the developer is overrated. Others think of it as a mere hiccup in an otherwise steady stream of quality releases by one of the most dependable developers in gaming. Then there are others who simply look at it for what it is: a decent action/RPG. Where do we stand? Read our full write up and see!
Wisdom Tree sure had a run during the 8-bit era, releasing several mediocre games that were eventually ported to the Genesis…intact. Yes, games like Spiritual Warfare are perhaps the best justification for not trusting unlicensed wares, and we’ve the review to prove it. I’ll never doubt that Sega Seal of Quality again.
Tsk, I’m so disappointed. This could have been a fusion of genres on a level not seen since The Guardian Legend, and it instead is only a step away from being a total train wreck. Revengers of Vengeance shows potential and promise in several areas, only to ruin it all through horrible execution. On the bright side, we now have a blueprint of how not to make a hybrid.
Tengen had a huge presence on the Genesis, offering plenty of Atari classics that were very close to the originals. In some cases, they were actually better. Gauntlet IV was one such title, and it added to the already awesome multi-player mayhem by adding a ton of extra modes and full four-player support. It just didn’t get any better than this.