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Post Tagged with: “Core Design”

Tomb Raider

Tomb Raider

Tomb Raider was conceived on the Saturn but found its niche on Sony’s PlayStation. Lara Croft went on to practically become the machine’s go-to character. Even so, the Saturn version is still highly playable and worth owning. It might not be as visually impressive, but its gameplay still holds up despite its flaws.

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Chuck Rock (Master System)

Chuck Rock (Master System)

Chuck Rock was fun on the Genesis and Sega CD, but the Master System port left a good deal of that charm back in the stone age. Poor visuals and uninspired gameplay make this the low entry on the franchise’s evolutionary scale, and it plays like a real fossil compared to other platformers. Move on to something else before we run out of puns.

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Wolfchild

Wolfchild

How do you take an above average CD title and make it bland? Take away the only special things the CD format added! That’s precisely what JVC did with Wolfchild, which lost its cut scenes and CD soundtrack during the transition to cartridge. Left to fend for itself on the strength of only it
s gameplay and visuals, this wolf is looking pretty dire indeed…

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Battlecorps

Battlecorps

Core Design really knew how to make the Sega CD sing, and a great example of that skill is the mech FPS Battletech. Big robots with lots of firepower are always cool, and this game does a good job of making the idea playable with a 16-bit control scheme. Lock and load!

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Wonder Dog

Wonder Dog

Wonder Dog was one of the first games released for the Sega CD, and though it doesn’t really show what the hardware was capable of, it’s a competent platformer. Those who the enjoy furry mascot games of the era will love it, but those looking for something to really show what the Sega CD had to offer should look elsewhere.

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