Core Design really knew how to make the Sega CD sing, and a great example of that skill is the mech FPS Battletech. Big robots with lots of firepower are always cool, and this game does a good job of making the idea playable with a 16-bit control scheme. Lock and load!
Tag: Core Design
Wonder Dog
Wonder Dog was one of the first games released for the Sega CD, and though it doesn’t really show what the hardware was capable of, it’s a competent platformer. Those who the enjoy furry mascot games of the era will love it, but those looking for something to really show what the Sega CD had to offer should look elsewhere.
Chuck Rock II: Son of Chuck (CD)
When most people think of the Sega CD, they think of full-motion video games. Yeah, there’s more than a fair share of those on the add-on, but there are also a lot of quality titles, including some great platformers. Some games, like the CD version of Chuck Rock II, are more than just cartridge games with CD soundtracks. There are lots of neat visual effects and one cool cinematic intro sequence that makes this the definitive version to own.
Cyber-Cop (Corporation)
There has been an off-and-on argument on our forums over the past few months over whether or not first-person shooters were viable on the Genesis. However you may feel about FPS games on 16-bit, you have to admit that games like Cyber-Cop (Corporation outside the U.S.) didn’t do much to endear people to the genre. Complex controls and brutal difficulty killed what was an excellent FPS/RPG hybrid on computers.
Astérix and the Great Rescue
Americans might not be as familiar with Asterix and his comic exploits, as the series mostly stayed in Europe. Two platformers were actually released for the Genesis, though only one came out in America. The first game, Asterix and the Great Rescue made the trip overseas, but was it worth it?