Ever wish you could turn into some big monster and just rip through the people that make you angry? Ever just want to howl at the moon and crave bacon? Er.. wait, scratch that last part. Either way, everyone’s had times when they just wanted to let out the beast inside and go off on their enemies. Well, now you can live vicariously through our full review of Wolfchild for the Sega CD, a half-baked port with an animated intro and redbook tunes. Take advantage of this great opportunity folks. You don’t see that often on the Sega CD!
Tag: Core Design
Skeleton Krew
Say what you will about Core Design now, but back on the Genesis and Sega CD it was smokin’ hot. Soul Star, AH3 Thunderstrike… all games that really took advantage of their hardware. Skeleton Krew wasn’t as much of a graphical showcase as those two, but it was decidedly different at the time. Unfortunately, it may have been a bit too different, and the gameplay took a hit as a result.
Bubba ‘N Stix
In a perfect world, the Amiga and Genesis would have gotten married and had some great-looking 16-bit kids. There was definitely something there, as games from the popular computer frequently appeared on Sega’s console. Lots of great titles were made available to Genny owners, including the great Bubba ‘N Stix. A great platformer that made players use their minds as much as their hands, it was great fun all around that more people need to play.
Chuck Rock II: Son of Chuck
You’ve obviously not had enough prehistoric gaming fun, so we’re tossing another Chuck Rock review at you! This time, Chuck’s son is the star, and it soon becomes apparent that his young age and inexperience do him in. No amount of cuteness can keep his console debut from stinking like yesterday’s diapers. Son of Chuck makes a good argument for platforming Darwinism, and there’s a reason why some franchises are extinct. There! I’ve used up all my baby and prehistoric cliches, so why not just read the full review before I think of some more?
Chuck Rock (CD)
Core Design was a heavy supporter of the Genesis, and it brought that support to the Sega CD. Together with Virgin Games, Core ported its cartridge platformer Chuck Rock, adding in some cut scenes and a new soundtrack. Aside from these minor difference, however, the game essentially remained the same. Is it worth buying over the cartridge version?