This interview with Sega France’s General Director Patrick Lavanant covers a variety of topics, including Sega’s multiple hardware platforms, the new 32-bit generation, the Sega Channel, and even Sega VR. It’s a fascinating look into one of Sega Europe’s biggest divisions and how it viewed the game market as the 16-bit generation entered its twilight.
Mike Arkin has a long and storied career in the game industry, one that gave him ample experience working with the Genesis, Game Gear, Saturn, and Dreamcast. Recently, we had a chance to chat with him about his journey at publishers like Acclaim, Sony Imagesoft, Fox Interactive, and Crave Entertainment.
The Genesis is the console that keeps on giving! Homebrew projects have kept it alive for years, and we’re about to get an amazing port of Irem’s R-Type. We went hands-on with the recently released demo to see how it’s coming along, and we weren’t disappointed!
Lots of games get released and are forgotten for one reason or another, often due to circumstances beyond their actual quality. We’ve compiled a short list of some games that deserve a sequel but never got one. It’s not too late to change that, publishers!
This interview appeared in the January 1994 issue of the Spanish magazine TodoSega. The conversation with Electronic Arts Vice President and Managing Director Paul Jackson centered on upcoming sports titles and the next generation of consoles.