Genre: Run-‘N-Gun Developer: Treasure Publisher: Sega Enterprises Players: 1 Released: 1995 Treasure’s releases for the Mega Drive have been, almost without exception, incredible. Gunstar Heroes, Treasure’s first game as Treasure, is considered by many to be the epitome of run-n-gun games, surpassing even the mighty Contra. Dynamite Headdy is a fantastic platformer, with a lot more depth and playability than […]
Even cute girls in school uniforms can kick ass, as evidenced by Ma-Ba’s Bishoujo Senshi Sailor Moon, a side-scrolling beat-’em-up based on the hit cartoon. How does it fare next to other entries in the genre? Read the full review to find out!
Anyone who is familiar with the Fantasy Zone series will feel right at home with the Mega Drive sequel. Controls are essentially the same and the premise has not changed at all. After O-papa, (Opa-Opa’s dad) is killed by the returning Dark Menon (sounds like a perfume company), little Opa takes on the mantle of space savior and sets out to finish the job his father could not. Using all his skill and armament, he battles through ten stages of baddies in order to eliminate Menon once and for all.
The third installment in the Golden Axe series never left Japan, and with good reason. Aside from a few good ideas, such as branching paths, the game comes off as extremely watered-down when compared to the original, which came out half a decade before it.
Pulseman is an import-only platformer that came out late in the Mega Drive’s life span. As one of the many triple A-quality games that SOA either didn’t promote (Ristar) or ignored altogether (Monster World IV), Pulseman lost much of its intended audience. Over the years it became one of those import gems that leaves one wondering what the heck Sega of America was thinking.