Taz appeared on just about every Sega console during the early ’90s. Some were better than others, but the often-overlooked Master System version remains one deserving of some attention. It’s not the best of the brand, but what’s there is enough to keep you interested all the way through.
While not inherently a bad game, it suffers from a wide range of problems that combine to keep the good captain from reaching his full potential. There are some good ideas here, but sadly no amount of heart can make Captain Planet’s Genesis adventure a good one.
Sonic had several outings on the Master System, some good and some bad. Sonic Chaos falls somewhere in the middle. Feeling more like basic training than a challenge, the game never really seems to get going. The result will leave many wanting more.
Castle of Illusion and QuackShot are revered by Genesis owners as two of the best platformers of the 16-bit era. European gamers were lucky to get a collection of both these great games, and it might be an option for those looking to skip high prices.
The Incredible Crash Dummies somehow got a toy line and a cartoon show, so of course there had to be a video game tie-in. It’s short and saddled with poor control, not offering much for its license. Though not the worst platforming experience out there, your time would be better spent with any of the better Genesis offerings in the category.