This interview with Sega Producer Katsuhisa (Katsu) Sato was published in the August 1996 issue of the Spanish game magazine Hobby Consolas. In it, Sato discusses Sonic’s move to 3D and Traveler’s Tales’ role in bringing the rendered images and pseudo-3D gameplay to Sega’s 16-bit hardware.
Tag: Sonic 3D Blast article series
Sega disappointed everyone by not releasing a true Sonic game for the Saturn, and what we got instead was Sonic 3D Blast, which was also ported to the Genesis. Well, now that we have two of them, why not see which one’s better? Check out our latest Side by Side and find out!
Sonic 3D Blast (also released on the Saturn as a last-second and a comparatively pathetic replacement for the doomed Sonic Xtreme) was the proverbial black sheep of the 16 bit Sonic games. Most gamers view it with downright negativity or, at best, casual indifference. But why? Just look at it… Showy isometric graphics that are full of color and detail, cool stereo tunes and sound effects, and a groundbreaking pre-rendered 3D opening movie! What could be wrong with it?