What a way to finish off the week! You’ve read the reviews for all three games, now why not see how they were made? With insight from creater Mike Posehn, our complete retrospective take a look at the entire franchise, which culminated with Nuclear Strike on the Playstation.
Author: Ken Horowitz
Interview: Jennifer Brozek (SOA Tester)
Ever want to be a video game tester? It seems much easier now, with all the special training and courses being offered nationwide, but back during the 16-bit era, getting into the business wasn’t so easy. Sega-16 recently sat down for some Q & A with Jennifer Brozek, a former Genesis game tester, and she gave us some great insight about what it was like to work on some of our favorite games!
Lost in the Arcade: Konami Games
For every game released on a console, many more are left in the arcade. Konami, one of the big guns in the industry, has more than their share of abandoned coin-ops. Games which would have fit snugly on Sega’s 16-bit consoles were instead left to languish in obscurity or be enjoyed only through emulation. We’ve compiled a list of the more notable titles, which you should play in some form or another. Read our latest installment of Lost in the Arcade and wonder what could have been…
History of: Rolling Thunder
One of Namco’s biggest franchises saw two sequels on the Genesis and then upped and disappeared. Successfula and popular, the story of Rolling Thunder is one that mimics something you’d hear about on True Hollywood Story. Why was it abandoned? Who knows. All that is known is that the Genesis got two awesome action games, one of which was an exclusive.
Lost in the Arcade: Taito Games
Get ready for another round of Lost in the Arcade! This installment takes a look at some of the great Taito games that were never released on consoles during the 16-bit era, but would have been right at home on the Genesis. So many great games, yet so few were ported! It’s a shame, but that doesn’t mean we should just forget them.
