Why do companies release peripherals, only to let them starve to death? Sega’s Menacer often comes to mind whenever Genesis fans ask this very question. There were very few games for it, and one of the best was left in Europe (a rare example of PAL gamers getting a game U.S. Genesis owners didn’t). Body Count was an alien-filled romp packed with great graphics and intense action, and Sega never released it stateside.
Author: Ken Horowitz
History of: Landstalker
Ever since the original Landstalker made its debut back in 1993, Climax Entertainment has repeatedly left us wanting more. Several spiritual sequels have been released, the greatest of all done by someone other than Climax itself. Now, with the franchise’s upcoming return on the Sony PSP and Playstation consoles, Sega-16 takes a look back at all the games released until now.
Interview: Scott Berfield (SOA Producer)
Before heading to Microsoft and Xbox Live Arcade, Scott Berfield was one of the driving forces behind some of the Genesis’s best-known hits. Games like Eternal Champions, Joe Montana Sports Talk Football, and ToeJam & Earl all bear his mark. He recently spoke to Sega-16 and shed some light on some of what went on behind the scenes of these classic titles.
Preview: Burning Fists: Force Striker
After over a decade in the hands of private collectors, a new Sega CD game is about to make its debut. Burning Fists: Force Striker is currently being finished up by Good Deal Games and is slated for release at next month’s CiniClassic! To whet your appetite, Sega-16 has a full preview, including some info straight from GDG itself and even a beta video! Miss it not!
Interview: Dr. Stephen Clarke-Willson (Virgin Int. VP of Product Dev.)
During the ’90s Virgin Games was one of the premier Genesis 3rd party companies, racking up hits like Aladdin, Global Gladiators, and Cool Spot. One of the men responsible for its success was Dr. Stephen Clarke-Willson, Virgin’s former V.P. of Worldwide Product Development. From working with David Perry to the purchase of Westwood Studios, he was a key player in the company’s massive success.