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Paprium

Paprium

It took the better part of an entire decade, but WaterMelon’s massive brawler Paprium has finally arrived. After so long and so many promises, does it live up to expectations? The answer is mixed, but it’s definitely a game that’s worth giving some playtime.

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Interview: Jacob Andersen (Designer: Amok & Scorcher)

Interview: Jacob Andersen (Designer: Amok & Scorcher)

We spoke to Jacob Andersen, the Lemon co-founder who worked on Amok and Scorcher for the Saturn. Both games were technically impressive and showed the system’s power in capable hands. Mr. Andersen spoke to us about his time at Lemon and his work on both of these Saturn titles.

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Chester Cheetah: Too Cool to Fool

Chester Cheetah: Too Cool to Fool

Cheeto’s mascot made two appearances on the Genesis. While not the deepest platformer, the first game isn’t necessarily bad. It just doesn’t go out of its way to do anymore than one would expect from a licensed product. It’s short and unpolished, but perhaps there’s some worth here for the curious.

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Magic Knight Rayearth

Magic Knight Rayearth

One of the first games announced for the Saturn ending up being its swan song in North America. U.S. fans waited anxiously for the beautiful action/RPG that never seemed to arrive. In the end, they got a solid title that missed its window to really impress but was still a solid entry in the Saturn’s library.

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Classic Interview: David Perry (Creator of Cool Spot)

Classic Interview: David Perry (Creator of Cool Spot)

Before Aladdin and Earthworm Jim became global Genesis blockbusters, David Perry was already making 16-bit waves with Cool Spot. He discussed the game and his design philosophy in this 1993 interview with the Spanish game magazine Mega Force.

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