AM3 unleashed a monster racing title in early 1995 with Sega Rally Championship. Designed to be as far apart from Daytona USA as possible, the game brought off-road racing to arcades like no title before it. Its development is a tale of struggle and innovation, one that launched a franchise and a storied career. Join as we examine this Sega classic!
Behind the Design
Behind the Design: Michael Jackson’s Moonwalker (Arcade)
Sega joined with Michael Jackson to release what seemed to be a fever dream made playable in Moonwalker. Two versions were developed, and we take a deep dive into the making of the arcade version, with newly-translated information that gives us a more complete perspective on how this one-of-a-kind video game ever became a reality.
Behind the Design: Scud Race (Sega Super GT)
Scud Race is often hailed as one of the high points of Sega’s arcade racing games of the 1990s, and it did a stellar job of showing off the Model 2 board’s power. Gamers hoped for a home port, but one surprisingly never came. Join us as we take a deep dive into its creation, release, and why that anticipated Dreamcast port never happened.
Behind the Design: Phantasy Star II
Mere months after the Genesis launched, Sega unleashed the largest console RPG ever made. Phantasy Star II was beautiful, exciting, and brutally difficult. Still fans, dove in headfirst and explored the Algol Star System in an adventure that lives on to this day. Join us as we go behind the scenes and take a look at the development of this beloved 16-bit classic.
Behind the Design: Phantasy Star
The four core Phantasy Star games comprise one of the most legendary RPG franchises in gaming history, breaking conventions and seemingly defying hardware limitations. It all started on Sega’s 8-bit Master System, and we take a deep look at how the first game came together.
