We translated this interview with Angel Andrés, Group Product Manager for Spanish distributor Arcadia Software. It originally appeared in the December 1995 issue of Ultima Generación and presents an excellent view of the video game distribution business in one of Europe’s key territories when the 16-bit generation was giving way to the newer 32-bit machines.
We translated these two interviews that originally appeared in the July 2000 issue of the Spanish DC Magazine. In them, the developers of two games that were announced for the Sega Dreamcast but never released, Dronez and Black & White, are discussed.
We translated this interview that was in the October 1995 issue of the Spanish video game magazine Hitech. The conversation with Sega Europe’s Director of Marketing and Sales Andy Mee focused on the Saturn and its battle against the PlayStation.
We translated these two interviews from the August 2000 issue of the Spanish game publication DC Magazine. Both discuss two of Capcom’s most notable Dreamcast releases, Power Stone 2 and Resident Evil Code: Veronica and focus on the console’s online potential for gameplay.
This interview appeared in the May 1995 issue of the Spanish magazine HiTech. In it, Sega Marketing Director Barry Jafrato talks about the upcoming Saturn and its competitors in the next generation market.