Longtime Sega-16 readers are well aware of our investigations into the history behind Sega Visions magazine. From our editorial about its history to our interviews with former writer Bill Kunkel and Niles Nemo cartoon artist David Sullivan, a great deal has already been revealed. This time around, we’ve gone a few steps up on the Sega Visions heirarchy and spoken to former managing editor David Sullivan, who was with the periodical since its origins as the Sega Challenge newsletter.
Interviews
Interview: WaterMelon Games (Pier Solar)
With the release of Beggar Prince last year, the Genesis homebrew scene really began to gain some steam. Though not a homebrew in its own right, the game has since set off a chain of fan translations and projects that are slowly coming to the attention of gamers everywhere. But before Super Fighter Team’s sleeper hit dropped into our anxious hands, another group of developers began working on a project that, if completed, will be the first original Genesis game created and sold in a decade. Sega-16 contributor extraordinaire Zebbe tracked down the bunch and made them give up their wonderful plans.
Interview: Rob Fulop (Creator of Night Trap & Sewer Shark)
No one can argue that regardless of what you think of the game itself, Night Trap is a pretty important title. It was a major factor in the creation of the ESRB ratings system, and it is the poster child for the entire full motion video genre (for more on that, check out our Genre Spotlight article on the subject). In an effort to weed through all the speculation and opinions, Sega-16 sat down with the man who created the game: Rob Fulop himself. His gameography is a great one, with several classic Atari 2600 titles standing out, but no game has caused as much controversy as Night Trap.
Interview: Steven Lashower (SOA Progammer)
Sega Interactive was a big part of Sega’s arsenal during the mid ’90s, and many gamers underestimate the group’s contribution the Genesis line up. With hits like Eternal Champions, Star Wars Arcade, among others, it had a knack for churning out the hits. We recently got to sit down for some Q&A with Steven Lashower, one of SI’s former programmers, and he shared some great insight into some of its biggest games.
Interview: Konstantin Othmer (Catapult VP of Product Dev.)
Catapult wasn’t the first company to try and bring online gaming to consoles, but it was the one that actually turned it into something viable. If not for the Xband, we might not have seen SegaNet, or later on Xbox Live and the Playstation Network. Catapult was the first to make playing against someone long distance a concept that was actually workable on consoles, and many Genesis fans have fond memories of playing Mortal Kombat and NBA Jam over their phone lines. Recently, Sega-16 chatted with Catapult’s former Vice President of Software Development, Konstantin Othmer, and he had much to say about the company and its famous product.
