This interview with Sega Producer Katsuhisa (Katsu) Sato was published in the August 1996 issue of the Spanish game magazine Hobby Consolas. In it, Sato discusses Sonic’s move to 3D and Traveler’s Tales’ role in bringing the rendered images and pseudo-3D gameplay to Sega’s 16-bit hardware.
Features
Classic Interview: Adrian Smith (Core Design)
This short interview with Core Design’s Director of Operations Adrian Smith appeared in issue #3 of the Spanish DC Magazine. Smith has been a direct witness to the development of games like Rick Dangerous and Chuck Rock for 16-bit machines, as well as Fighting Force 2 for the Dreamcast and PlayStation.
Classic Interview: Angel Andrés (Arcadia Software, Spain)
We translated this interview with Angel Andrés, Group Product Manager for Spanish distributor Arcadia Software. It originally appeared in the December 1995 issue of Ultima Generación and presents an excellent view of the video game distribution business in one of Europe’s key territories when the 16-bit generation was giving way to the newer 32-bit machines.
Classic Interview: Unreleased Dreamcast Games
We translated these two interviews that originally appeared in the July 2000 issue of the Spanish DC Magazine. In them, the developers of two games that were announced for the Sega Dreamcast but never released, Dronez and Black & White, are discussed.
Classic Interview: Andy Mee (Sega Europe’s Director of Marketing and Sales)
We translated this interview that was in the October 1995 issue of the Spanish video game magazine Hitech. The conversation with Sega Europe’s Director of Marketing and Sales Andy Mee focused on the Saturn and its battle against the PlayStation.