Recent Posts

Features, Interviews

Interview: Trip Hawkins (Founder of Electronic Arts)

Already a PC powerhouse, Electronic Arts was among the first American companies to jump aboard the Genesis bandwagon. A slew of quality releases elevated them to the upper echelon of 3rd party developers, and they eventually went on to become the biggest of them all. As the founder of EA, Trip Hawkins brought his revolutionary vision of game design to the Genesis and played a major part in its success. From original series like Madden to excellent ports like Marble Madness and The Immortal, Electronic Arts brought a diverse range of excellent titles to Genesis gamers.

Genesis Reviews

Tick

His time at the top was all too brief, and many fans are still lamenting the Tick’s disappearance from the comic limelight. Hey, if the Ninja Turtles can make a comeback, why not him? During the height of his popularity, the Tick even had his own game, which seemed to signal the start of the character’s fall.

Genesis Reviews

Star Control

PC gamers know Star Control well. They’ve been playing it and its stellar sequels for years. Console owners have had to make due with only the original game, which was ported to the Genesis in 1991. Deep and addictive, it still holds up today, making it an essential part of any Genesis library.

Genesis Reviews

Shadowrun

One of the most loved pen-and-paper RPGs of all time, Shadowrun came to the Genesis in 1994, still maintaining a cult following to this day. It’s interesting mixture of cyberpunk atmosphere with deep gameplay has kept gamers coming back for more for over a decade, and so strong is its fanbase that the franchise is being revived soon on the Xbox 360. But does the Genesis version truly live up to its pedigree?