The real-time strategy genre is huge today, but back in the early 90s, consoles were only beginning to taste the addicting tactical fun they delivered. The Genesis is fortunate to be home to some of the pioneers in the genre, including Dune II: Battle for Arrakis.
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Tecmo Super Bowl
Football season is almost upon us, but why wait? Get yourself in the mood with our review of the first in Tecmo’s pigskin releases on the Genesis, Tecmo Super Bowl.
Lost in the Arcade: Sega Games
With the incredible arcade pedigree it had, Sega left a bunch of its hits off its home consoles, titles that could have made the Sega CD and 32X true contenders. That is, of course, if the two add-ons could have handled them. The first installment in our Lost in the Arcade series looks at some of those games we feel would have been welcome at home during the 16-bit revolution. Check it out and see what could have been.
Mortal Kombat II (32X)
After making a huge splash on the SNES and Genesis, Mortal Kombat II arrived on the game-starved 32X. Gamers anxiously awaited an arcade-perfect port, a game that would finally vindicate their faith in Sega’s add-on and give naysayers a reason to keep quiet. Did they get it? Read the review and find out!
Shadow Dancer: The Secret of Shinobi
Everyone likes Ninjas; it’s a fact that not even the 1980s could erase. Genesis owners got treated to a ninja trilogy rivaled only by perhaps Tecmo’s Ryu Hayabusa on the NES. The second game in Sega’s famous series, Shadow Dancer, was altered from its arcade release but still played and looked great on our beloved 16-bit box.
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