With the incredible arcade pedigree it had, Sega left a bunch of its hits off its home consoles, titles that could have made the Sega CD and 32X true contenders. That is, of course, if the two add-ons could have handled them. The first installment in our Lost in the Arcade series looks at some of those games we feel would have been welcome at home during the 16-bit revolution. Check it out and see what could have been.
Recent Posts
Mortal Kombat II (32X)
After making a huge splash on the SNES and Genesis, Mortal Kombat II arrived on the game-starved 32X. Gamers anxiously awaited an arcade-perfect port, a game that would finally vindicate their faith in Sega’s add-on and give naysayers a reason to keep quiet. Did they get it? Read the review and find out!
Shadow Dancer: The Secret of Shinobi
Everyone likes Ninjas; it’s a fact that not even the 1980s could erase. Genesis owners got treated to a ninja trilogy rivaled only by perhaps Tecmo’s Ryu Hayabusa on the NES. The second game in Sega’s famous series, Shadow Dancer, was altered from its arcade release but still played and looked great on our beloved 16-bit box.
Rise and Fall of Full-Motion Video
They’ve been given quite a bad rap by gamers and to this day, and mere mention of them can still provoke anger and frustration among the Sega faithful. They are full-motion video games, and they are among the most disliked genres around. Why? What earned them the ire and wrath of gamers everywhere?
Izzy’s Quest for the Olympic Rings
Just another victim in the 16-bit mascot wars, Izzy lacked everything that made one so appealing in the first place. Less popular than Sonic and half as appealing as Bubsy (ouch!), poor Izzy was a poorly thought-out attempt at attracting attention to the Olympics. The thing is, he could barely attract attention to himself. Just how thoroughly mediocre was he? Read the review to find out!

Recent Comments