Micro Machines have a proven track record on the Genesis, and no matter which one you chose, you’re bound to find a great game. Those who have already tried other releases in the series might want to check out Micro Machines Military, which puts a weapons-based spin on the gameplay. It’s not entirely revolutionary, but it still makes for a great time.
Tag: 1996
NHL ’97
EA’s seminal hockey series lasted well into the twilight of the 16-bit era, and while fans will debate which is the best installment, the series never really dropped its overall level of quality. That’s pretty impressive compared to the many other sports franchises that floundered as time wore on, and the 1997 edition of NHL is proof positive that “if it ain’t broke, don’t fix it” does work.
Disney’s Pocahontas
Disney’s stable of characters found a friendly home on the Genesis, and even as the console was in the twilight of its life it managed to produce quality titles that did justice to their source material. Pocahontas is one such example. Though it might not reach the same levels of quality as Aladdin and Castle of Illusion, it’s a solid adventure in its own right.
Smurfs 2: Smurfs Travel the World
Those little blue buggers are back on the Mega Drive, and this time they’re out to see the world! Join Inquisitive Smurf and Smurfette as they seek out shards of the Magic Crystal so they can get home. Released only in Europe, the second Smurf game featured little more than decent visuals and simplistic gameplay. But then, what’d you expect?
Nightmare Circus
Completed but pulled from western release schedules at the eleventh hour, Nightmare Circus managed to make it to store shelves in South America thanks to Tec Toy. Given just how bad the game is, it’s no wonder that it was canned. Shoddy controls, poor hit detection, and an overall lack of action make this one game that would have been better off stillborn.