Chakan is famous for its difficulty, but most gamers are unaware of how the game was created. Developed by a team that spanned several licensed super hero and cartoon hits, the story of Chakan’s development is one of creativity, exploration, and conflict.
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Genesis fans might not be able to call out Ed Annunziata’s name on cue, but they probably can’t mention some of their favorite games without mentioning one that has his stamp on it. As the major force behind such franchises as Chakan The Forever Man, Ecco the Dolphin and Kolibri, he was all over Sega’s 16-bit console.
Ever wonder what would it be like to defeat death, only to find that your prize was worse than the price of losing? Such was the fate that befell Chakan, who beat the Reaper in combat and found himself trapped as its servant. As the Forever Man, the comic hero must wander the world, defeating supernatural evil wherever it’s found, and his latest adventure found him on the Genesis!
Genesis gamers remember Chakan as one of the hardest titles on the console, but there’s no denying that there was definitely potential for the Forever Man to make his mark in gaming. A sequel was planned for the Dreamcast but never made it to release, and now Chakan is the Forever Forgotten Man. Read all about the state of the franchise and think of what could have been.