This 1978 interview with Sega chairman and president David Rosen and arcade distributor Esco Trading Co. president Hayao Nakayama offers a glimpse into their early business history and their views of the arcade industry at the dawn of its Golden Age.
Tag: Features
Classic Interview: José Ángel Sánchez (Sega Spain)
These two interviews with Sega Spain’s CEO and General Director, José Ángel Sánchez, discuss Sega’s position in the Spanish 16-bit market, the Mega CD and 32X, the Saturn. and the Dreamcast’s launch and Sega’s online plans in Europe. They offer some great insight about the company’s business in Spain and its expectations for upcoming consoles.
Creative Genesis: The Untranslated Japanese of Jet Set Radio (Part 1)
Jet Set Radio did such a wonderful job of creating a living, breathing city to run around in. Though it was localized to the West, a lot of the in-game Japanese remained untranslated. Join us as we take a look at some of the signs detailing life in the game’s first area, Shibuya-chou.
Interview: Jacob Andersen (Designer: Amok & Scorcher)
We spoke to Jacob Andersen, the Lemon co-founder who worked on Amok and Scorcher for the Saturn. Both games were technically impressive and showed the system’s power in capable hands. Mr. Andersen spoke to us about his time at Lemon and his work on both of these Saturn titles.
Classic Interview: David Perry (Creator of Cool Spot)
Before Aladdin and Earthworm Jim became global Genesis blockbusters, David Perry was already making 16-bit waves with Cool Spot. He discussed the game and his design philosophy in this 1993 interview with the Spanish game magazine Mega Force.
