Tag: Features

Features, Sega Stars

Sega Stars: Tokuhiko “Bo” Uwabo

The man who went by the names “Bo” and “Noah Toku” has an extensive gameography, spanning from 1986 to 1994. During that time frame, he was responsible for some of the most memorable music ever written for a game. When you think of the influence and popularity of most of the titles he worked on, it’s a mystery as to why he never got as much attention as other Sega wonder boys (no pun intended), like Yuji Naka and Yuzo Koshiro did.

Features, Hands-On

Hands-On: Altered Beast Guardian of the Realms (GBA)

With enhanced graphics, more levels, power ups, and a save feature, the GBA version appears to be better than the Genesis cart we all remember. I only wish that meant more than it does. I guess the most important thing to consider here is whether or not the new version retains the feel and game play of the original. In this case, it does. The problem is, the gameplay of the original was nothing to get excited about.

Features, History Of

History of: Valis

Before going hentai, the Valis series of games offered solid platforming action with some great cut scenes and a rockin’ soundtrack. Released for all the consoles of the 16-bit era (the Genesis received three games), the origins of the franchise go back much further, and one would be surprised at just how everything started. This retrospective covers the entire history of the series, from its tangled origins to its final 2D gasps.

Features, History Of

History of: Wonder Boy

Wonderboy is without a doubt one of the finest franchises of 8 and 16 bit gaming. Easily capable of holding its own with classic staples like Zelda and Mario, the Wonderboy games have gone woefully unappreciated, not because they’re inaccessible, but simply because so few have even played them. Those that have experienced the backbone games of this series know that it is truly one of gaming’s greatest.

Features, Lists of Fury

Lists of Fury: 10 Best Genesis Games with Bad Box Art

Nothing screams “communication breakdown” like bad box art. To have a game be in development for months, sometimes years, and have the end result of so much effort be wrapped in an ugly box tends to give the impression that no one gave a crap anymore by the time distribution came. Too many times this is true. However, there are actually quite a few cases where the game inside the box belies its unattractive shell and is either a decent play or true classic. Come along as Sega-16 takes a look at ten of the best Genesis games to overcome their promotional handicaps and actually make something of themselves.