Fighting is fun. There’s nothing quite like beating the crap out of someone, and capping it off by ripping out their spine or lopping off their head. Am I serious? Of course not! We’re all best when we leave our violent tendencies to the digital realm, and that’s where games like Mortal Kombat II come in.
It’s hard to believe they’ve made as many Mortal Kombat games as they have, and the series seems as popular as ever. One of the most anticipated installments was Mortal Kombat III, which was released on a whole slew of consoles. The Genesis version held its own, and offered gamers another reason to piss off legislators.
After making a huge splash on the SNES and Genesis, Mortal Kombat II arrived on the game-starved 32X. Gamers anxiously awaited an arcade-perfect port, a game that would finally vindicate their faith in Sega’s add-on and give naysayers a reason to keep quiet. Did they get it? Read the review and find out!
One of the games at the center of the 1993 Senate Hearings on Video Game Violence, Mortal Kombat on the Genesis offered brutal faithfulness to the arcade original, and it went on to outsell the SNES version by a margin of more than two to one. Are blood and gore really such important selling points? Um, yeah!
Gametek’s furry fighters appeared on all three of Sega’s 16-bit machines, and opinions vary as to which is the best. The Genesis version can hold its own against its Sega CD and 32X siblings, but how does it compare to the other fighters available on the console?