Tony Barnes has been involved with some of the most recognizable game franchises out there. From his work on EA’s legendary Strike and Madden series to rebooting classics like Capcom’s Strider, there isn’t much in console gaming that he hasn’t worked on over the past 30 years.
Tag: Strike article series
We continue or week-long coverage of Electronic Arts’ Strike games with a review for the final game in the original trilogy, Urban Strike. Taking the franchise to new levels of challenge and action, it was a great way to round out the series on the Genesis, and it set the stage for the next generation of Strike games on the 32-bit platforms.
One of the most original and fun group of games to originate on the Genesis was Electronic Arts’ Strike series. Three games were released in total, and the franchise eventually moved on to the next generation consoles. This week, we’re taking a special look at the series, with reviews for both Jungle Strike and Urban Strike, as well as a special retrospective on the entire run of titles.
What a way to finish off the week! You’ve read the reviews for all three games, now why not see how they were made? With insight from creater Mike Posehn, our complete retrospective take a look at the entire franchise, which culminated with Nuclear Strike on the Playstation.
As the creator of Electronic Arts’ Strike series, Mike Posehn started a franchise that went on to sell millions and gave players the chance to mix strategy with arcade action. It also let them blow lots of stuff up. Sega-16 chatted with M. Posehn about his time at EA and his work on the Strike games.