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SeaQuest DSV

SeaQuest DSV

THQ’s SeaQuest game tried to capture all the action of the show, and despite some neat visuals and deep gameplay, it kind of sailed under the radar (much like the show itself). The game is not bad at all, and those looking for a new action/strategy game to play might want to find a copy.

Disney’s Aladdin (Master System)

Disney’s Aladdin (Master System)

Most gamers think of the Genesis or SNES versions when talking about Disney’s Aladdin. There was also a Master System release that actually followed the movie’s plot more closely than its 16-bit siblings. It was a fun game that was a bit too easy but played and looked great. Fans should consider a return to Agrabah for one more romp with Prince Ali.

Evander Holyfield’s “Real Deal” Boxing (Game Gear)

Evander Holyfield’s “Real Deal” Boxing (Game Gear)

Evander Holyfield’s “Real Deal” Boxing on the Genesis was a fun title that advanced the genre on that console. Unfortunately, its Game Gear cousin ignores that progress and represents a significant step back. Messy presentation and dull gameplay put this one down for the count. Look elsewhere for your portable boxing fix.

Classic Interview: Rikiya Nakagawa (AM1 Head)

Classic Interview: Rikiya Nakagawa (AM1 Head)

This interview excerpt was originally published in the August/September 2000 issue of the Japanese Dreamcast magazine. While the actual interview is much longer, this translated section includes information specific to Rikiya Nakagawa’s early days at Sega and his work on arcade titles.

Moving Adventure Psy-O-Blade

Moving Adventure Psy-O-Blade

Visual novels are few on the Genesis, especially in English. Moving Adventure Psy-O-Blade was one of the few that never saw a western release, but thankfully, some hard-working people in the Genesis community have fully translated it. Now, we can finally check out this unique space adventure, lackluster plot and all.


8-Bit Reviews

Disney’s Aladdin (Master System)

Disney’s Aladdin (Master System)

Most gamers think of the Genesis or SNES versions when talking about Disney’s Aladdin. There was also a Master System release that actually followed the movie’s plot more closely than its 16-bit siblings. It was a fun game that was a bit too easy but played and looked great. Fans should consider a return to Agrabah for one more romp with Prince Ali.

continue reading

16-bit Reviews

SeaQuest DSV

SeaQuest DSV

THQ’s SeaQuest game tried to capture all the action of the show, and despite some neat visuals and deep gameplay, it kind of sailed under the radar (much like the show itself). The game is not bad at all, and those looking for a new action/strategy game to play might want to find a copy.

continue reading

Arcade/Saturn/DC Reviews

D2

D2

Warp’s long-anticipated sequel to its 32-bit horror game D finally arrived on the Dreamcast in 2000, and it didn’t live up to fans’ expectations. Its gameplay was slow and tedious, the plot was downright weird, and the story progression was often frustrating. Still, there was something about it that made players forge on to uncover the mystery behind Laura’s final adventure.

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Features

Classic Interview: Rikiya Nakagawa (AM1 Head)

Classic Interview: Rikiya Nakagawa (AM1 Head)

This interview excerpt was originally published in the August/September 2000 issue of the Japanese Dreamcast magazine. While the actual interview is much longer, this translated section includes information specific to Rikiya Nakagawa’s early days at Sega and his work on arcade titles.

continue reading

Recent Posts

D2

D2

Warp’s long-anticipated sequel to its 32-bit horror game D finally arrived on the Dreamcast in 2000, and it didn’t live up to fans’ expectations. Its gameplay was slow and tedious, the plot was downright weird, and the story progression was often frustrating. Still, there was something about it that made players forge on to uncover the mystery behind Laura’s final adventure.

read more

Summer Challenge

Summer Challenge

The Olympics come but once every four years, but you can compete whenever you want with Accolade’s Summer Challenge. It’s not be the best game to represent the timeless competition, but it’s not a bad one, either. There’s a decent selection of events and some impressive 3D visuals, if you can get past the controls and framerate.

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D

D

Warp’s horror title D likely did more to establish the reputation of its creator, Kenji Eno, than it did to advance its genre, but the game is a solid bit of fun. It was challenging and created a great atmosphere, despite some visual shortcomings and linear gameplay. It’s a great example of Eno’s visionary storytelling methods and is definitely worth checking out.

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Ecco: Defender of the Future

Ecco: Defender of the Future

Ecco’s final outing on a Sega console was a fitting coda to the series. It was beautiful, graceful, and darn hard! Even so, it was an outstanding way to end the series and give Sega’s legendary dolphin the 3D outing he deserved. This is one that should definitely be in any Dreamcast owner’s library.

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Daytona USA

Daytona USA

Roooolling Staaaaaaaaart! The Saturn’s debut racer suffered from a short draw-in distance and some rough graphics, but it played wonderfully and kept those who bought the console at launch glued to their seats for weeks. Even today, if you can get past the visuals, the game is great fun to play. Let’s go away and fly sky high with Daytona!

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