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Behind the Design: Phantasy Star

Behind the Design: Phantasy Star

The four core Phantasy Star games comprise one of the most legendary RPG franchises in gaming history, breaking conventions and seemingly defying hardware limitations. It all started on Sega’s 8-bit Master System, and we take a deep look at how the first game came together.

Reader Roundtable Vol. 137

Reader Roundtable Vol. 137

Still eating leftovers? Trying to work up the energy to put up the tree and decorate? Why not take a short break and read this month’s Reader Roundtable? There’s a great selection of game that’s sure to bring you some holiday cheer (and relief from all that turkey!).

Strider (Master System)

Strider (Master System)

So much was lost in the Master System port of Strider that fans of the game should avoid it entirely. Dull and sluggish gameplay combine with horrible presentation to create one of the worst arcade conversions on the console. Stick with the Genesis port if you want to beat the Master, but if you must go 8-bit, grab the excellent NES game instead.

Hands-On: Sonic Mania Collector’s Edition

Hands-On: Sonic Mania Collector’s Edition

Sonic’s latest 2D outing featured a very cool collector’s edition that any Genesis owner would love to have! It’s a beautiful addition to any game room and makes for a great conversation piece. Complete the package with Data Discs vinyl release of the soundtrack, and you have one of the best collector’s sets released this year.

Hands-On: Sonic Mania

Hands-On: Sonic Mania

Sonic recently returned with an all-new, 2D adventure that takes the franchise back to its 16-bit glory days. We give it a full hands-on to see if it’s the game we’ve all wanted, and while there might be more of the Genesis games than new content, what’s there is exceptional.


8-Bit Reviews

Strider (Master System)

Strider (Master System)

So much was lost in the Master System port of Strider that fans of the game should avoid it entirely. Dull and sluggish gameplay combine with horrible presentation to create one of the worst arcade conversions on the console. Stick with the Genesis port if you want to beat the Master, but if you must go 8-bit, grab the excellent NES game instead.

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Genesis Reviews

Mike Ditka Power Football

Mike Ditka Power Football

In 1991, Accolade threw its helmet into the Genesis football arena. It was a welcome addition at the time, since there were few options and fans were eager for games. But with the Genesis library filled with Joe Montana and Madden entries, is it still worth playing? Probably not.

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Sega CD Reviews

Demolition Man CD

Demolition Man CD

Break out the Taco Bell! Stallone and Snipes are on your Sega CD, and they’ve got lots of action and shooting to keep you busy. That is, unless you’ve already played the Genesis version. In that case, they’ve got the same game but with some grainy FMV scenes! Still, it’s worth adding to your library, since it’s a very solid action title.

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Features

Behind the Design: Phantasy Star

Behind the Design: Phantasy Star

The four core Phantasy Star games comprise one of the most legendary RPG franchises in gaming history, breaking conventions and seemingly defying hardware limitations. It all started on Sega’s 8-bit Master System, and we take a deep look at how the first game came together.

continue reading

Recent Posts

Reader Roundtable Vol. 136

Reader Roundtable Vol. 136

Halloween is here! It’s time for candy, costumes, and scary movies. There’s also a ton of great Sega games to be played, and our staff and readers have included some really good ones in this month’s article. Why not take some time this evening and enjoy these many fine and spooky games!

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Mike Ditka Power Football

Mike Ditka Power Football

In 1991, Accolade threw its helmet into the Genesis football arena. It was a welcome addition at the time, since there were few options and fans were eager for games. But with the Genesis library filled with Joe Montana and Madden entries, is it still worth playing? Probably not.

read more

Interview: Susan Manley (EA Project Manager)

Interview: Susan Manley (EA Project Manager)

For several key years, Susan Manley served as a project manager for Electronic Arts. During her tenure, some of the publisher’s most renowned franchises were born, and they helped propel Electronic Arts to the top tier of Genesis publishers. We had a chance to chat with Ms. Manley about her experiences, so read on for all the details!

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Fantasy Zone II: The Tears of Opa-Opa

Fantasy Zone II: The Tears of Opa-Opa

Opa-Opa’s second adventure on the Master System may not be as classic as his first, but it’s still some quality shooter action. Great gameplay and solid design overcome some hardware shortcomings (particularly regarding sound) and make for an excellent addition to anyone’s Master System library.

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Behind the Design: Castle of Illusion Starring Mickey Mouse

Behind the Design: Castle of Illusion Starring Mickey Mouse

Early in the 16-bit era, Sega and Disney teamed up to produce one of the best platformers on the Genesis. They created a game that represented an early example of the power of Sega’s new hardware and that is still beloved to this day. Sega-16 delves into the making of Castle of Illusion to see how this classic came to life and how it helped define a new generation of platformers.

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