Sega joined with Michael Jackson to release what seemed to be a fever dream made playable in Moonwalker. Two versions were developed, and we take a deep dive into the making of the arcade version, with newly-translated information that gives us a more complete perspective on how this one-of-a-kind video game ever became a reality.
Features
Preview: Sega: The Era of Sensory Games 1985-1990
Arriving May 2, a new book by Fumio Kurokawa explores the creation and legacy of Sega’s innovative motion-based arcade games through interviews with key developers and rare archival materials. The book covers classics like Hang-On, OutRun, and the R360, detailing their development, technological breakthroughs, and decline and offers a focused look at how Sega pushed the boundaries of interactive entertainment.
Behind the Design: Scud Race (Sega Super GT)
Scud Race is often hailed as one of the high points of Sega’s arcade racing games of the 1990s, and it did a stellar job of showing off the Model 2 board’s power. Gamers hoped for a home port, but one surprisingly never came. Join us as we take a deep dive into its creation, release, and why that anticipated Dreamcast port never happened.
Preview: Lethal Wedding
Mega Cat Studios is warming up a new Kickstarter campaign in the coming months for its new Genesis run-‘n-gun, Lethal Wedding. It’s a two-player, cooperative action game where the bride saves the groom. We checked out an early build have come away intrigued! Check out our preview for all the details about this upcoming new title for your beloved 16-bit machine.
Classic Interview: Sonic Team (Christmas NiGHTS)
For Sega fans, the holidays means booting up Christmas NiGHTS on Saturn. Chock full of festive joy and seasonal cheer, the game was an amazing freebie Sega gave Saturn owners. In this interview from 1997, Sonic Team explains how the game came about and why they wanted it to be released for free. Enjoy it, then go play some Christmas NiGHTS! Happy holidays!